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Build Verso All Super Bosses – Act III / NG+

Verso

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Tags

Act III / NG+ Boss

Description

Build to defeat all 4 super bosses (see All 4 super bosses Expedition)

Total pictos : 32

Weapon

Corpeso

Weapon passives :

Level 4 : Base Attack applies 2 Burn stack per Rank.
Level 10 : +1 AP on Rank Up.
Level 20 : Increase Burn damage by 50% per Rank, up to 300% on Rank S.

Upgrade priority

Agility (1st) Vitality (2nd) Might (3nd)

Skills

1. Steeled strike
ℹ️
Steeled strike
After 1 turn, deals extreme single target Physical damage. 13 hits. Interrupted if any damage taken.
9 AP
2. Phantom stars
ℹ️
Phantom stars
Deals extreme Light damage to all enemies. 5 hits. Can Break
9 AP
3. Berserk slash
ℹ️
Berserk slash
Deals medium single target Physical damage. 3 hits. Damage is increased for each health Verso is missing.
4 AP
4. End bringer
ℹ️
End bringer
Deals extreme single target Physical damage. 6 hits. Increased damage if the target is Stunned
9 AP
5. Perfect break
ℹ️
Perfect break
Deals very high single target Light damage. 1 hit. Can Break Rank on Break
7 AP
6. Follow up
ℹ️
Follow up
Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times.
5 AP

⭐ Main Pictos (45 luminas)

Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Shortcut
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
5 ✨
Combo attack III
ℹ️
Combo attack III
• Base Attack has 1 extra hit
30 ✨

📦 Secondary Pictos (332 luminas)

Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Faster than strong
ℹ️
Faster than strong
• Always play twice in a row, but deal 50% less damage
10 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨