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Tags
Act III / NG+
Boss
Description
Build to defeat all 4 super bosses (see All 4 super bosses Expedition)
Author :
Expédition 33
→
Total pictos :
32
Weapon
Corpeso
Weapon passives :
Level 4 :
Base Attack applies 2 Burn stack per Rank.
Level 10 :
+1 AP on Rank Up.
Level 20 :
Increase Burn damage by 50% per Rank, up to 300% on Rank S.
Upgrade priority
Agility (1st)
Vitality (2nd)
Might (3nd)
Skills
1.
Steeled strike
ℹ️
9 AP
Steeled strike
After 1 turn, deals extreme single target Physical damage. 13 hits. Interrupted if any damage taken.
2.
Phantom stars
ℹ️
9 AP
Phantom stars
Deals extreme Light damage to all enemies. 5 hits. Can Break
3.
Berserk slash
ℹ️
4 AP
Berserk slash
Deals medium single target Physical damage. 3 hits. Damage is increased for each health Verso is missing.
4.
End bringer
ℹ️
9 AP
End bringer
Deals extreme single target Physical damage. 6 hits. Increased damage if the target is Stunned
5.
Perfect break
ℹ️
7 AP
Perfect break
Deals very high single target Light damage. 1 hit. Can Break Rank on Break
6.
Follow up
ℹ️
5 AP
Follow up
Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times.
Source
View source⭐ Main Pictos (45 luminas)
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Shortcut
5 ✨
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
Combo attack III
30 ✨
ℹ️
Combo attack III
• Base Attack has 1 extra hit
📦 Secondary Pictos (332 luminas)
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
Beneficial contamination
15 ✨
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Charging burn
10 ✨
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
Charging mark
10 ✨
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
Combo attack I
10 ✨
ℹ️
Combo attack I
• Base Attack has 1 extra hit
Combo attack II
20 ✨
ℹ️
Combo attack II
• Base Attack has 1 extra hit
Critical moment
5 ✨
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double mark
20 ✨
ℹ️
Double mark
• Mark requires 1 more hit to be removed
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Exposing attack
10 ✨
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
Faster than strong
10 ✨
ℹ️
Faster than strong
• Always play twice in a row, but deal 50% less damage
First strike
10 ✨
ℹ️
First strike
• Play first
Greater defenceless
15 ✨
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
Greater slow
15 ✨
ℹ️
Greater slow
• +15% to Slow Speed reduction
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Powerful shots
3 ✨
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
Protecting shots
3 ✨
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Slowing attack
10 ✨
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target