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Build Monoco All Super Bosses – Act III / NG+

Monoco

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Tags

Act III / NG+ Boss

Description

Build to defeat all 4 super bosses (see All 4 super bosses Expedition)

Total pictos : 27

Weapon

Baguettaro

Weapon passives :

Level 4 : Critical hits apply Burn.
Level 10 : Almighty Mask gives 50% increased damage (cumulative) and doubles enemies' Burn.
Level 20 : Almighty Mask Skills consume up to 100 Burn to deal 2% more damage per Burn consumed.

Upgrade priority

Luck (1st) Defense (2nd) Might (3nd)

Skills

1. Création void
ℹ️
Création void
Deals extreme Void damage to random targets. 3 hits. More damage if the same target is hit multiple times.
9 AP
2. Sakapatate fire
ℹ️
Sakapatate fire
Deals extreme Fire to all enemies. 3 hits. Apply 3 Burn per hit.
9 AP
3. Chalier combo
ℹ️
Chalier combo
Deals high single target Physical damage. 6 hits. Interrupted if failed.
7 AP
4. Duallist storm
ℹ️
Duallist storm
Deals extreme single target Physical damage. 4 hits. Can Break
8 AP
5. Grosse tete whack
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Grosse tete whack
Deals high single target Physical damage. 5 hits.
6 AP
6. Benisseur mortar
ℹ️
Benisseur mortar
Deals medium single target Ice damage. 3 hits. Applies Almighty Mask if target is marked.
5 AP

⭐ Main Pictos (50 luminas)

Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨

📦 Secondary Pictos (260 luminas)

Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
Faster than strong
ℹ️
Faster than strong
• Always play twice in a row, but deal 50% less damage
10 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater slow
ℹ️
Greater slow
• +15% to Slow Speed reduction
15 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Powerful mark
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Powerful shots
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
3 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨