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Tags
Act III / NG+
Boss
Description
Build to defeat all 4 super bosses (see All 4 super bosses Expedition)
Author :
Expédition 33
→
Total pictos :
27
Weapon
Baguettaro
Weapon passives :
Level 4 :
Critical hits apply Burn.
Level 10 :
Almighty Mask gives 50% increased damage (cumulative) and doubles enemies' Burn.
Level 20 :
Almighty Mask Skills consume up to 100 Burn to deal 2% more damage per Burn consumed.
Upgrade priority
Luck (1st)
Defense (2nd)
Might (3nd)
Skills
1.
Création void
ℹ️
9 AP
Création void
Deals extreme Void damage to random targets. 3 hits. More damage if the same target is hit multiple times.
2.
Sakapatate fire
ℹ️
9 AP
Sakapatate fire
Deals extreme Fire to all enemies. 3 hits. Apply 3 Burn per hit.
3.
Chalier combo
ℹ️
7 AP
Chalier combo
Deals high single target Physical damage. 6 hits. Interrupted if failed.
4.
Duallist storm
ℹ️
8 AP
Duallist storm
Deals extreme single target Physical damage. 4 hits. Can Break
5.
Grosse tete whack
ℹ️
6 AP
Grosse tete whack
Deals high single target Physical damage. 5 hits.
6.
Benisseur mortar
ℹ️
5 AP
Benisseur mortar
Deals medium single target Ice damage. 3 hits. Applies Almighty Mask if target is marked.
Source
View source⭐ Main Pictos (50 luminas)
Combo attack II
20 ✨
ℹ️
Combo attack II
• Base Attack has 1 extra hit
Trigger-happy
20 ✨
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
📦 Secondary Pictos (260 luminas)
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
Beneficial contamination
15 ✨
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Charging mark
10 ✨
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
Combo attack I
10 ✨
ℹ️
Combo attack I
• Base Attack has 1 extra hit
Critical moment
5 ✨
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double mark
20 ✨
ℹ️
Double mark
• Mark requires 1 more hit to be removed
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Exposing attack
10 ✨
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
Faster than strong
10 ✨
ℹ️
Faster than strong
• Always play twice in a row, but deal 50% less damage
First strike
10 ✨
ℹ️
First strike
• Play first
Greater defenceless
15 ✨
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
Greater slow
15 ✨
ℹ️
Greater slow
• +15% to Slow Speed reduction
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Powerful mark
5 ✨
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
Powerful shots
3 ✨
ℹ️
Powerful shots
• 20% chance to gain Powerful on Free Aim shot
Protecting shots
3 ✨
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn