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Build Maelle All Super Bosses – Act III / NG+

Maelle

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Tags

Act III / NG+ Boss

Description

Build to defeat all 4 super bosses (see All 4 super bosses Expedition)

Total pictos : 29

Weapon

Licorum

Weapon passives :

Level 4 : Each successive Skill hit deals 10% more damage.
Level 10 : First hit of a Skill applies Mark.
Level 20 : Second hit of a Skill and following hits don't consume Mark.

Upgrade priority

Luck (1st) Agility (2nd) Might (3nd)

Skills

1. Stendhal
ℹ️
Stendhal
Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless.
8 AP
2. Burning canvas
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Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
5 AP
3. Last chance
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Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
1 AP
4. Gustave's homage
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Gustave's homage
Deals high single target Lightning damage. 8 hits. Increased damage to Marked targets, Doesn't remove Mark.
8 AP
5. Guard down
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Guard down
Applies Defenceless to all enemies for 3 turns.
3 AP
6. Swift stride
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Swift stride
Deals low single target Physical damage. 1 hit. Switches to Virtuose Stance if target is Burning Regains 0 to 2 AP.
3 AP

⭐ Main Pictos (95 luminas)

Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨

📦 Secondary Pictos (285 luminas)

Charging alteration
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Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging critical
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Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Double burn
ℹ️
Double burn
• On applying a Burn stack, apply a second one
30 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Draining cleanse
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
15 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Full strength
ℹ️
Full strength
• 25% increased damage on full Health
15 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
In medias res
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
Painted power
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Painted power
• Damage can exceed 9,999
5 ✨
Powered attack
ℹ️
Powered attack
• On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%
10 ✨
Powerful shield
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Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Powerful mark
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Powerful mark
• Gain Powerful on hitting a Marked enemy
5 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Shortcut
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
5 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨