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Tags
Act III / NG+
Boss
Description
Build to defeat all 4 super bosses (see All 4 super bosses Expedition)
Author :
Expédition 33
→
Total pictos :
29
Weapon
Licorum
Weapon passives :
Level 4 :
Each successive Skill hit deals 10% more damage.
Level 10 :
First hit of a Skill applies Mark.
Level 20 :
Second hit of a Skill and following hits don't consume Mark.
Upgrade priority
Luck (1st)
Agility (2nd)
Might (3nd)
Skills
1.
Stendhal
ℹ️
8 AP
Stendhal
Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless.
2.
Burning canvas
ℹ️
5 AP
Burning canvas
Deals high single target Void damage. 5 hits. Applies 1 Burn per hit. Damage increased for each Burn on the target.
3.
Last chance
ℹ️
1 AP
Last chance
Reduces self-Health to 1 but refills all AP. Switches to Virtuose Stance.
4.
Gustave's homage
ℹ️
8 AP
Gustave's homage
Deals high single target Lightning damage. 8 hits. Increased damage to Marked targets, Doesn't remove Mark.
5.
Guard down
ℹ️
3 AP
Guard down
Applies Defenceless to all enemies for 3 turns.
6.
Swift stride
ℹ️
3 AP
Swift stride
Deals low single target Physical damage. 1 hit. Switches to Virtuose Stance if target is Burning Regains 0 to 2 AP.
Source
View source⭐ Main Pictos (95 luminas)
Feint
15 ✨
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
📦 Secondary Pictos (285 luminas)
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Confident fighter
15 ✨
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
Double burn
30 ✨
ℹ️
Double burn
• On applying a Burn stack, apply a second one
Double third
10 ✨
ℹ️
Double third
• Every third hit of a Skill deals double damage
Draining cleanse
15 ✨
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
First strike
10 ✨
ℹ️
First strike
• Play first
Frenzy
20 ✨
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
Full strength
15 ✨
ℹ️
Full strength
• 25% increased damage on full Health
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Gradient overcharge
15 ✨
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
Greater powerful
10 ✨
ℹ️
Greater powerful
• +15% to Powerful damage increase
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
In medias res
10 ✨
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Powered attack
10 ✨
ℹ️
Powered attack
• On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%
Powerful shield
5 ✨
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
Powerful mark
5 ✨
ℹ️
Powerful mark
• Gain Powerful on hitting a Marked enemy
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Shield affinity
15 ✨
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
Shortcut
5 ✨
ℹ️
Shortcut
• Immediately play when falling below 30% Health. Once per battle
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times