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Tags
Act III / NG+
Boss
Description
Build to defeat all 4 super bosses (see All 4 super bosses Expedition)
Author :
Expédition 33
→
Total pictos :
29
Weapon
Esquim
Weapon passives :
Level 4 :
Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains.
Level 10 :
Base attack changes all current Stains into Dark Stains.
Level 20 :
With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.
Upgrade priority
Agility (1st)
Defense (2nd)
Might (3nd)
Skills
1.
Lightning dance
ℹ️
7 AP
Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
2.
Elemental trick
ℹ️
3 AP
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
3.
Mayhem
ℹ️
3 AP
Mayhem
Consume all Stains to deal high elemental damage to the target.
4.
Crippling tsunami
ℹ️
5 AP
Crippling tsunami
Deals medium Ice damage to all enemies. 1 hit. Applies Slow for 3 turns.
5.
Elemental genesis
ℹ️
4 AP
Elemental genesis
Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element.
6.
Wildfire
ℹ️
4 AP
Wildfire
Deals medium Fire damage to all enemies. 1 hit. Applies 3 Burn
Source
View source⭐ Main Pictos (45 luminas)
AP discount
30 ✨
ℹ️
AP discount
• Skills cost 1 less AP
Augmented first strike
5 ✨
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
Alternating critical
10 ✨
ℹ️
Alternating critical
• On Critical hit, 100% increased damage of the next non-Critical hit
📦 Secondary Pictos (323 luminas)
At death's door
5 ✨
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
Auto death
1 ✨
ℹ️
Auto death
• Kill self on battle start
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Confident fighter
15 ✨
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
Critical moment
5 ✨
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
Double third
10 ✨
ℹ️
Double third
• Every third hit of a Skill deals double damage
Draining cleanse
15 ✨
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Feint
15 ✨
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
First offensive
5 ✨
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
First strike
10 ✨
ℹ️
First strike
• Play first
Frenzy
20 ✨
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Gradient overcharge
15 ✨
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
Greater powerful
10 ✨
ℹ️
Greater powerful
• +15% to Powerful damage increase
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Sos power
5 ✨
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
Sos rush
5 ✨
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
Survivor
20 ✨
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
Teamwork
5 ✨
ℹ️
Teamwork
• 10% increased damage while all allies are alive
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times