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Build Lune All Super Bosses – Act III / NG+

Lune

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Tags

Act III / NG+ Boss

Description

Build to defeat all 4 super bosses (see All 4 super bosses Expedition)

Total pictos : 29

Weapon

Esquim

Weapon passives :

Level 4 : Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains.
Level 10 : Base attack changes all current Stains into Dark Stains.
Level 20 : With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.

Upgrade priority

Agility (1st) Defense (2nd) Might (3nd)

Skills

1. Lightning dance
ℹ️
Lightning dance
Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit.
7 AP
2. Elemental trick
ℹ️
Elemental trick
Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain.
3 AP
3. Mayhem
ℹ️
Mayhem
Consume all Stains to deal high elemental damage to the target.
3 AP
4. Crippling tsunami
ℹ️
Crippling tsunami
Deals medium Ice damage to all enemies. 1 hit. Applies Slow for 3 turns.
5 AP
5. Elemental genesis
ℹ️
Elemental genesis
Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element.
4 AP
6. Wildfire
ℹ️
Wildfire
Deals medium Fire damage to all enemies. 1 hit. Applies 3 Burn
4 AP

⭐ Main Pictos (45 luminas)

AP discount
ℹ️
AP discount
• Skills cost 1 less AP
30 ✨
Augmented first strike
ℹ️
Augmented first strike
• 50% increased damage on the first hit. Once per battle
5 ✨
Alternating critical
ℹ️
Alternating critical
• On Critical hit, 100% increased damage of the next non-Critical hit
10 ✨

📦 Secondary Pictos (323 luminas)

At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Critical moment
ℹ️
Critical moment
• 50% increased Critical Chance if Health is below 30%
5 ✨
Double third
ℹ️
Double third
• Every third hit of a Skill deals double damage
10 ✨
Draining cleanse
ℹ️
Draining cleanse
• Consume 1 AP to prevent Status Effects application, if possible
15 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Feint
ℹ️
Feint
• Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage
15 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Frenzy
ℹ️
Frenzy
• Each successive Skill hit deals 10% more damage
20 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Sos power
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
5 ✨
Sos rush
ℹ️
Sos rush
• Apply Rush when falling below 50% Health
5 ✨
Survivor
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨
Teamwork
ℹ️
Teamwork
• 10% increased damage while all allies are alive
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨