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Tags
Act III / NG+
DPS
Boss
Description
This build help to solo beat the Chromatic Lampmaster easily.
Author :
Expédition 33
→
Total pictos :
63
Weapon
Duollison
Weapon passives :
Level 4 :
Each successive base attack hit on the same turn deals 100% more damage.
Level 10 :
Free Aim shots apply 1 Foretell. Base attack consumes all Foretell to deal 50% more damage per Foretell consumed.
Level 20 :
During Twilight, any Foretell consumed is not removed.
Upgrade priority
Agility (1st)
Luck (2nd)
Might (3nd)
Skills
1.
Twilight dance
ℹ️
9 AP
Twilight dance
Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn.
2.
Fortune's fury
ℹ️
5 AP
Fortune's fury
Targeted ally deals double damage for 1 turn.
3.
Intervention
ℹ️
5 AP
Intervention
Targeted ally plays immediately and gains 4 AP.
4.
Delaying slash
ℹ️
5 AP
Delaying slash
Deals medium single targe damage. 2 hits. Uses weapon's element. Consumes Foretell to increase damage and delay target's turn.
5.
Sealed fate
ℹ️
4 AP
Sealed fate
Deals high single target damage. 5-7 hits. Uses weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase.
6.
Our sacrifice
ℹ️
4 AP
Our sacrifice
Deals extreme Dark damage to all enemies. 1 hit. Absorbs allies' Health and enemies' Foretell to deal increased damage.
Source
View source⭐ Main Pictos (80 luminas)
Cheater
40 ✨
ℹ️
Cheater
• Always play twice in a row
Energising turn
20 ✨
ℹ️
Energising turn
• +1 AP on turn start
Trigger-happy
20 ✨
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
📦 Secondary Pictos (567 luminas)
Accelerating shots
3 ✨
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
At death's door
5 ✨
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
Augmented aim
3 ✨
ℹ️
Augmented aim
• 50% increased Free Aim damage
Augmented attack
7 ✨
ℹ️
Augmented attack
• 50% increased Base Attack damage
Auto death
1 ✨
ℹ️
Auto death
• Kill self on battle start
Base shield
20 ✨
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
Beneficial contamination
15 ✨
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
Break specialist
1 ✨
ℹ️
Break specialist
• Break damage is increased by 50%, but base damage is reduced by 20%
Breaker
10 ✨
ℹ️
Breaker
• 25% increased Break damage
Breaking attack
10 ✨
ℹ️
Breaking attack
• Base Attack can Break
Breaking burn
5 ✨
ℹ️
Breaking burn
• 25% increased Break damage on Burning enemies
Breaking shots
1 ✨
ℹ️
Breaking shots
• 50% increased Break damage with Free Aim Shots
Breaking slow
5 ✨
ℹ️
Breaking slow
• 25% increased Break damage against Slowed enemies
Burn affinity
10 ✨
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
Burning mark
15 ✨
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
Burning shots
3 ✨
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
Charging alteration
10 ✨
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
Charging attack
7 ✨
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
Charging burn
10 ✨
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
Charging critical
10 ✨
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
Charging mark
10 ✨
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
Combo attack I
10 ✨
ℹ️
Combo attack I
• Base Attack has 1 extra hit
Combo attack II
20 ✨
ℹ️
Combo attack II
• Base Attack has 1 extra hit
Combo attack III
30 ✨
ℹ️
Combo attack III
• Base Attack has 1 extra hit
Confident fighter
15 ✨
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
Double mark
20 ✨
ℹ️
Double mark
• Mark requires 1 more hit to be removed
Energising burn
10 ✨
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
Energising shots
10 ✨
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
Energising start I
5 ✨
ℹ️
Energising start I
• +1 AP on battle start
Energising start II
10 ✨
ℹ️
Energising start II
• +1 AP on battle start
Energy master
40 ✨
ℹ️
Energy master
• Every AP gain is increased by 1
Exposing attack
10 ✨
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
First offensive
5 ✨
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
First strike
10 ✨
ℹ️
First strike
• Play first
Glass canon
10 ✨
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
Gradient overcharge
15 ✨
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
Greater defenceless
15 ✨
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
Greater powerful
10 ✨
ℹ️
Greater powerful
• +15% to Powerful damage increase
Immaculate
10 ✨
ℹ️
Immaculate
• 30% increased damage until a hit is received
In medias res
10 ✨
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
Inverted affinity
5 ✨
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
Last stand critical
3 ✨
ℹ️
Last stand critical
• 100% de chances de critique en combattant seul.
Marking shots
3 ✨
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
Painted power
5 ✨
ℹ️
Painted power
• Damage can exceed 9,999
Piercing shot
2 ✨
ℹ️
Piercing shot
• 25% increased Free Aim damage. Free Aim shots ignore Shields
Rewarding mark
5 ✨
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
Powerful shield
5 ✨
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
Protecting shots
3 ✨
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
Sos power
5 ✨
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
Shield affinity
15 ✨
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
Slowing attack
10 ✨
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
Sniper
15 ✨
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
Solidifying
10 ✨
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
Solo fighter
1 ✨
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
Staggering attack
1 ✨
ℹ️
Staggering attack
• 50% increased Break damage on Base Attack
Stay marked
10 ✨
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
Survivor
20 ✨
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
Tainted
3 ✨
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
Versatile
5 ✨
ℹ️
Versatile
• After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn
Warming up
15 ✨
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times