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Build Sciel Solo Broken Chromatic Lampmaster – Act III / NG+

Sciel

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Tags

Act III / NG+ DPS Boss

Description

This build help to solo beat the Chromatic Lampmaster easily.

Total pictos : 63

Weapon

Duollison

Weapon passives :

Level 4 : Each successive base attack hit on the same turn deals 100% more damage.
Level 10 : Free Aim shots apply 1 Foretell. Base attack consumes all Foretell to deal 50% more damage per Foretell consumed.
Level 20 : During Twilight, any Foretell consumed is not removed.

Upgrade priority

Agility (1st) Luck (2nd) Might (3nd)

Skills

1. Twilight dance
ℹ️
Twilight dance
Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn.
9 AP
2. Fortune's fury
ℹ️
Fortune's fury
Targeted ally deals double damage for 1 turn.
5 AP
3. Intervention
ℹ️
Intervention
Targeted ally plays immediately and gains 4 AP.
5 AP
4. Delaying slash
ℹ️
Delaying slash
Deals medium single targe damage. 2 hits. Uses weapon's element. Consumes Foretell to increase damage and delay target's turn.
5 AP
5. Sealed fate
ℹ️
Sealed fate
Deals high single target damage. 5-7 hits. Uses weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase.
4 AP
6. Our sacrifice
ℹ️
Our sacrifice
Deals extreme Dark damage to all enemies. 1 hit. Absorbs allies' Health and enemies' Foretell to deal increased damage.
4 AP

⭐ Main Pictos (80 luminas)

Cheater
ℹ️
Cheater
• Always play twice in a row
40 ✨
Energising turn
ℹ️
Energising turn
• +1 AP on turn start
20 ✨
Trigger-happy
ℹ️
Trigger-happy
• After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage
20 ✨

📦 Secondary Pictos (567 luminas)

Accelerating shots
ℹ️
Accelerating shots
• 20% chance to gain Rush on Free Aim shot
3 ✨
At death's door
ℹ️
At death's door
• Deal 50% more damage if Health is below 10%
5 ✨
Augmented aim
ℹ️
Augmented aim
• 50% increased Free Aim damage
3 ✨
Augmented attack
ℹ️
Augmented attack
• 50% increased Base Attack damage
7 ✨
Auto death
ℹ️
Auto death
• Kill self on battle start
1 ✨
Base shield
ℹ️
Base shield
• +1 Shield if not affected by any Shield on turn start
20 ✨
Beneficial contamination
ℹ️
Beneficial contamination
• +2 AP on applying a Status Effect. Once per turn
15 ✨
Break specialist
ℹ️
Break specialist
• Break damage is increased by 50%, but base damage is reduced by 20%
1 ✨
Breaker
ℹ️
Breaker
• 25% increased Break damage
10 ✨
Breaking attack
ℹ️
Breaking attack
• Base Attack can Break
10 ✨
Breaking burn
ℹ️
Breaking burn
• 25% increased Break damage on Burning enemies
5 ✨
Breaking shots
ℹ️
Breaking shots
• 50% increased Break damage with Free Aim Shots
1 ✨
Breaking slow
ℹ️
Breaking slow
• 25% increased Break damage against Slowed enemies
5 ✨
Burn affinity
ℹ️
Burn affinity
• 25% increased damage on Burning Targets
10 ✨
Burning mark
ℹ️
Burning mark
• Apply Burn on hitting a Marked enemy
15 ✨
Burning shots
ℹ️
Burning shots
• 20% chance to Burn on Free Aim shot
3 ✨
Charging alteration
ℹ️
Charging alteration
• +10% of a Gradient Charge on applying a Buff. Once per turn
10 ✨
Charging attack
ℹ️
Charging attack
• +15% of a Gradient Charge on Base Attack
7 ✨
Charging burn
ℹ️
Charging burn
• +20% of a Gradient Charge on applying Burn. Once per turn
10 ✨
Charging critical
ℹ️
Charging critical
• +20% of a Gradient Charge on Critical Hit. Once per turn
10 ✨
Charging mark
ℹ️
Charging mark
• +20% of a Gradient Charge on hitting a Marked target. Once per turn
10 ✨
Combo attack I
ℹ️
Combo attack I
• Base Attack has 1 extra hit
10 ✨
Combo attack II
ℹ️
Combo attack II
• Base Attack has 1 extra hit
20 ✨
Combo attack III
ℹ️
Combo attack III
• Base Attack has 1 extra hit
30 ✨
Confident fighter
ℹ️
Confident fighter
• 30% increased damage, but can't be Healed
15 ✨
Double mark
ℹ️
Double mark
• Mark requires 1 more hit to be removed
20 ✨
Energising burn
ℹ️
Energising burn
• +1 AP on applying Burn. Once per turn
10 ✨
Energising shots
ℹ️
Energising shots
• 20% chance to gain 1 AP on Free Aim shot
10 ✨
Energising start I
ℹ️
Energising start I
• +1 AP on battle start
5 ✨
Energising start II
ℹ️
Energising start II
• +1 AP on battle start
10 ✨
Energy master
ℹ️
Energy master
• Every AP gain is increased by 1
40 ✨
Exposing attack
ℹ️
Exposing attack
• Base Attack applies Defenceless for 1 turn
10 ✨
First offensive
ℹ️
First offensive
• First hit dealt and taken deals 50% more damage
5 ✨
First strike
ℹ️
First strike
• Play first
10 ✨
Glass canon
ℹ️
Glass canon
• Deal 25% more damage, but take 25% more damage
10 ✨
Gradient overcharge
ℹ️
Gradient overcharge
• On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn
15 ✨
Greater defenceless
ℹ️
Greater defenceless
• +15% to Defenceless damage amplification
15 ✨
Greater powerful
ℹ️
Greater powerful
• +15% to Powerful damage increase
10 ✨
Immaculate
ℹ️
Immaculate
• 30% increased damage until a hit is received
10 ✨
In medias res
ℹ️
In medias res
• +3 Shields on Battle Start, but max Health is halved
10 ✨
Inverted affinity
ℹ️
Inverted affinity
• Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted
5 ✨
Last stand critical
ℹ️
Last stand critical
• 100% de chances de critique en combattant seul.
3 ✨
Marking shots
ℹ️
Marking shots
• 20% chance to apply Mark on Free Aim shot
3 ✨
Painted power
ℹ️
Painted power
• Damage can exceed 9,999
5 ✨
Piercing shot
ℹ️
Piercing shot
• 25% increased Free Aim damage. Free Aim shots ignore Shields
2 ✨
Rewarding mark
ℹ️
Rewarding mark
• +2 AP on dealing damage to a Marked target. Once per turn
5 ✨
Powerful shield
ℹ️
Powerful shield
• 10% increased damage per Shield Point on self
5 ✨
Protecting shots
ℹ️
Protecting shots
• 20% chance to gain Shell on Free Aim shot
3 ✨
Sos power
ℹ️
Sos power
• Apply Powerful when falling below 50% Health
5 ✨
Shield affinity
ℹ️
Shield affinity
• 30% increased damage while having Shields, but receiving any damage always removes all Shields
15 ✨
Slowing attack
ℹ️
Slowing attack
• Base attack applies Slow for 1 turn
10 ✨
Sniper
ℹ️
Sniper
• First Free Aim shot each turn deals 200% increased damage and can Break
15 ✨
Solidifying
ℹ️
Solidifying
• +2 Shields when the character's Health falls below 50%. Once per battle
10 ✨
Solo fighter
ℹ️
Solo fighter
• Deal 50% more damage if fighting alone
1 ✨
Staggering attack
ℹ️
Staggering attack
• 50% increased Break damage on Base Attack
1 ✨
Stay marked
ℹ️
Stay marked
• 50% chance to apply Mark when attacking a Marked target
10 ✨
Survivor
ℹ️
Survivor
• Survive fatal damage with 1 Health. Once per battle
20 ✨
Tainted
ℹ️
Tainted
• 15% increased damage for each Status Effect on self
3 ✨
Versatile
ℹ️
Versatile
• After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn
5 ✨
Warming up
ℹ️
Warming up
• 5% increased damage per turn. Can stack up to 5 times
15 ✨